We Should Never Agree on the Meaning of 'Game of the Year' Means
The difficulty of discovering new releases persists as the video game sector's most significant fundamental issue. Despite the anxiety-inducing era of company mergers, rising revenue requirements, workforce challenges, broad adoption of artificial intelligence, platform turmoil, changing audience preferences, hope often revolves to the dark magic of "achieving recognition."
That's why my interest has grown in "honors" like never before.
Having just some weeks left in the calendar, we're deeply in Game of the Year time, a period where the small percentage of players not enjoying similar six free-to-play action games every week play through their backlogs, discuss the craft, and recognize that they too won't experience everything. There will be exhaustive best-of lists, and we'll get "you missed!" responses to such selections. An audience broad approval selected by journalists, streamers, and followers will be announced at The Game Awards. (Developers vote next year at the DICE Awards and GDC Awards.)
This entire sanctification serves as entertainment — there aren't any accurate or inaccurate choices when naming the greatest titles of the year — but the stakes seem higher. Any vote selected for a "annual best", be it for the major GOTY prize or "Best Puzzle Game" in forum-voted recognitions, creates opportunity for a breakthrough moment. A medium-scale experience that went unnoticed at launch may surprisingly attract attention by rubbing shoulders with better known (i.e. extensively advertised) major titles. Once last year's Neva appeared in consideration for an honor, I know without doubt that numerous people immediately sought to see coverage of Neva.
Traditionally, recognition systems has created minimal opportunity for the variety of games released every year. The hurdle to overcome to review all seems like an impossible task; about eighteen thousand releases came out on PC storefront in the previous year, while just 74 games — including recent games and continuing experiences to smartphone and VR platform-specific titles — were included across the ceremony selections. When mainstream appeal, discussion, and storefront visibility influence what people experience annually, there's simply impossible for the scaffolding of honors to do justice twelve months of releases. Still, there exists opportunity for progress, assuming we recognize it matters.
The Expected Nature of Annual Honors
Recently, the Golden Joystick Awards, among video games' most established recognition events, published its nominees. While the vote for top honor main category takes place soon, it's possible to see the direction: 2025's nominations made room for deserving candidates — major releases that have earned acclaim for quality and ambition, hit indies celebrated with major-studio attention — but across multiple of categories, we see a evident focus of familiar titles. In the vast sea of visual style and gameplay approaches, the "Best Visual Design" makes room for multiple sandbox experiences taking place in historical Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"If I was creating a future Game of the Year in a lab," a journalist wrote in digital observation I'm still amused by, "it should include a PlayStation sandbox adventure with turn-based hybrid combat, character interactions, and luck-based roguelite progression that incorporates gambling mechanics and has light city sim construction mechanics."
Award selections, throughout organized and unofficial iterations, has grown predictable. Several cycles of finalists and victors has established a template for the sort of high-quality lengthy experience can score a Game of the Year nominee. Exist games that never reach main categories or even "major" creative honors like Creative Vision or Writing, thanks often to innovative design and unusual systems. Most games published in annually are destined to be limited into specialized awards.
Case Studies
Imagine: Could Sonic Racing: Crossworlds, a game with review aggregate marginally shy of Death Stranding 2 and Ghosts of Yōtei, reach the top 10 of industry's GOTY selection? Or maybe one for superior audio (because the soundtrack absolutely rips and deserves it)? Unlikely. Best Racing Game? Sure thing.
How good does Street Fighter 6 require being to receive GOTY consideration? Will judges look at character portrayals in Baby Steps, The Alters, or The Drifter and see the best voice work of this year without a studio-franchise sheen? Can Despelote's two-hour duration have "enough" plot to deserve a (earned) Best Narrative award? (Additionally, should industry ceremony require Top Documentary classification?)
Similarity in choices throughout the years — among journalists, among enthusiasts — reveals a system progressively favoring a specific lengthy experience, or smaller titles that landed with adequate attention to check the box. Problematic for a sector where exploration is everything.